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Barakas:Sirius type double star animation 1.gif

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Sirius_type_double_star_animation_1.gif (800 × 600 piksel, ukuran barakas: 5,06 MB, tipe MIME: image/gif, mambulat, 100 pipigura, 5,0 d)

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Ringkasan

Pamaparan
English: Star pair like Sirius. Artist rendering.
Tanggal
Asal-mula Gawian saurang
Paulah Merikanto

POV-Ray and ImageMagick source code

ImageMagick script

magick convert -delay 5 -loop 0 *.png sirius_type_double_star_animation_1.gif

POV-Ray 3.8 .ini file

POV-Ray animation ini file

Antialias=Off Antialias_Threshold=0.1

Antialias_Depth=2 Quality=11

Input_File_Name="sirisu3.pov"

Initial_Frame=1 Final_Frame=100 Initial_Clock=0 Final_Clock=360

Cyclic_Animation=on Pause_when_Done=off

POV-Ray 3.8 source code

///////////////////////////// // // Sirius-type double star // // POV-Ray 3.8 source code // // 30.9.2023 v 0000.0001 // /////////////////////////////

  1. include "functions.inc"
  2. include "rand.inc"
  3. include "shapes3.inc"


  1. declare tau_ofset=90;
  1. declare taunolla=clock+tau_ofset;
  1. declare randi1=rand(1);
  2. declare randi2=rand(2);
  3. declare randi3=rand(3);
  1. declare tau1=radians(taunolla);
  2. declare tau2=radians(taunolla+180.0);
  1. declare ra=3;
  2. declare rb=3;
  3. declare ax = sin(tau1)*ra+0.5;
  4. declare ay = cos(tau1)*ra;
  1. declare bx = sin(tau2)*rb-0.5;
  2. declare by = cos(tau2)*rb;

//## stella atmosphere

  1. declare atm_thickness1=1.5 ;


  1. declare samples1=30; // media samples, greater value slower to render


camera { location <0,25,-150>*1 look_at 0 angle 5 }

  1. macro convection_pigment(c)

crackle pigment_map{ [0.0 rgb c*0.2] [0.2 rgb c] [0.9 rgb c] [1.0 rgb 1.0]

} warp{turbulence 1}

  1. end


  1. declare stella_object_type_1= object {
        sphere {0,1 } 
   // ovus {1,0.7 rotate x*90 rotate y*-90}
   //object { Egg_Shape (1.15,1.55)  rotate x*90 rotate y*-90}
   

// texture { pigment {color rgb <1,1/2,0>} finish {ambient 0 }} }

  1. declare stella_object_type_2= object {
        difference 
       {
        sphere {0,1+atm_thickness1 } 
        sphere {0,1.001 } 
       }

}

//#declare star_pigment_1= pigment { wrinkles turbulence 0.4 scale 0.005 translate taunolla/360 color_map { [0 color rgb starcolor1a] [1 color rgb starcolor1c] } }


  1. macro makestar1(color1, color2, color3, color4)

object { union {


  // main sequence stella

object {

 object { stella_object_type_1  }   
 // texture {pigment {color rgb  color1} finish {ambient 1} }

// texture { pigment { convection_pigment(color1) scale 0.05} finish {ambient 1} }

   texture { 
     wrinkles scale 0.02
 //   granite  scale 0.1
         translate x*tau1*0.2
   warp { turbulence 0.5 }
   texture_map {

     [0 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1}]    
     [0.85 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1/2}]  
     [0.9 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 2/5}]   
     [1 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.2}]    
 } 
          
 
} // ...tex
        
   scale 1
} // stella object
 


// stella korona try 1

object {
 object {stella_object_type_2}
   pigment{rgbt 1}
       hollow

      interior{ 
   media{ method 3      
        //   absorption (1-color1)*1 // darkening
          emission color3*3/10
       //  scattering{ 4,(1-color1)// Type
         
        //   } // end scattering
          density{ 
          // #declare qq=tau1/(pi*2);
          
 function {   
       pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )  
//   * pow( f_granite(  atan2(x,y), atan2(x,z),atan2(y,z)),1/1)
//   * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),z)  
   * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.2), 1,1),2)  
  • 0.5

+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2 }

  //    translate x*tau1*0.2
   density_map
          { 
           [0 rgb color1*0.000000000] 
       //   [0.1 rgb color3*1]
          //   [0+atm_thickness1 rgb color3*1]
         
           [1 rgb color1*3] 
            }
          } // 
          samples samples1 
    }  // ... density
 } // ... interior
//  scale 1.0+atm_thickness1

// scale 0.9

} // ... obj stella atm


} // union } // object

  1. end // end makestar1 macro


  1. macro makestar2(color1, color2, color3, color4)

object { union {

  // main sequence stella

object {

 object { stella_object_type_1  }   
  texture {pigment {color rgb  color1} finish {ambient 1} }

// texture { pigment { convection_pigment(color1) scale 0.05} finish {ambient 1} }

// texture {

//     wrinkles scale 0.02
 //   granite  scale 0.1
//         translate x*tau1*0.2
//   warp { turbulence 0.5 }
//   texture_map {

//     [0 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 1}]    
//     [0.85 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.6}]  
//     [0.9 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.4}]   
//     [1 pigment { wrinkles turbulence 0.4 scale 0.005  translate taunolla/360   color_map {   [0 color rgb color1] [1 color rgb color3] }} finish {ambient 0.0}]    

// }

          // } // ...tex
        
   scale 1
} // stella object
 


// stella korona2 try 1

object {
 object {stella_object_type_1}
   pigment{rgbt 1}
       hollow

      interior{ 
   media{ method 3      
        //   absorption (1-color1)*1 // darkening
          emission color3*1/10
       //  scattering{ 4,(1-color1)// Type
         
        //   } // end scattering
          density{ 
      //    #declare qq=tau1/(pi*2);
 function {   

// pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )


//   * pow( f_granite(  atan2(x,y), atan2(x,z),atan2(y,z)),1/1)

// * pow( f_granite( atan2(x+f_wrinkles(x,y,z),y+f_granite(x,y,z)*0.1), 1,1),1/1) //*0.5 //+ pow( 1*sqrt(1*(x*x+y*y+z*z)),-6 )*0.2 // pow( 1/3*sqrt(4*(x*x+y*y+z*z)),-5 )*1

pow(f_spherical(x,y,z),2)*2
*f_wrinkles(x,y,z) *2
  • pow( f_granite( atan2(x,y)/2, atan2(x,z)/2,atan2(y,z)/2),1/1)

}

  //    translate x*tau1*0.2
   density_map
          { 
           [0 rgb color1*0.000000000] 
       //   [0.1 rgb color3*1]
          //   [0+atm_thickness1 rgb color3*1]
         
           [1 rgb color1*20] 
            }
          } // 
          samples samples1 
    }  // ... density
 } // ... interior
  scale 3

// scale 0.9

} // ... obj stella atm


} // union } // object

  1. end // end makestar1 macro


// star 1

  #declare color1=<1,1,1>*1.2;
#declare color2=<1,1,1,0>*1.2;   
  1. declare color3=<1,1,1.4>*1;
#declare color4=<1,1,1.4,0>*1;  


union {

makestar1(color1, color2, color3, color4 )    
  scale 1.68*1   
   rotate taunolla
// scale 1
    translate <ax,0,ay>*1 
  }

// star 2

  #declare color1=<1,1,2>*2;
#declare color2=<1,1,3,0>;   
  1. declare color3=<1,1,1.5>*2;
#declare color4=<1,1,1.5,0>;  

union {

makestar2(color1, color2, color3, color4 )   
   rotate taunolla 
   scale 1/5
    translate <bx,0,by>*1 
  }

Lisénsi

Ulun, nang ampunnya hak cipta matan karya ini, manaikakan barakas ini di bawah katantuan nangini:
w:id:Creative Commons
atribusi BabagiSarupa
Berkas ini dilisensikan di bawah lisensi Creative Commons Atribusi-Berbagi Serupa 4.0 Internasional.
Pian dibulihakan:
  • gasan babagi – gasan manyalin, mauarakan wan mamindahakan karya ngini
  • gasan manggubah – gasan mangadaptasi karya ngini
Bapandal katantuan nangini:
  • atribusi – Pian musti mancantumakan pangakuan nang rasuk, mambariakan tautan ka lisénsi, wan mamadahi amun ada paubahan. Pian kawa manggawinya sakahandak Pian, tagal kada maiihakan kalu pambari lisénsi mandukung Pian atawa pamakaian Pian.
  • BabagiSarupa – Amun Pian manggubah, maubah, atawa maulah turunan matan matéri ngini, Pian harus manyabarluasakan sumbangan Pian di bawah lisénsi nang sama lawan matéri asli.

Captions

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Double star that has A-spectral class star and white dwaf

Items portrayed in this file

menggambarkan Indonesia

status hak cipta Indonesia

berhak cipta Indonesia

sejak Indonesia

30 Siptimbir 2023

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